![]() Mario, who's idle stance has been adjusted to look more natural, taking ideas from both the NES version of SMB1 and later games Super Mario Bros./The Lost Levels Final Sprites 3 back into the things they were originally transformed into. I will also be attempting to change the transformed Kings from Super Mario Bros. Meaning, I will attempt to make the ground tiles in Super Mario Bros look like they did in the NES game, and I will attempt to give Lost Levels it's own unique tiles as well, just like the Famicom version had. I also will be trying to restore some of the things that were lost from the NES and famicom versions of the game to the best of my ability and with the help of people more talented than I am. So that's exactly what I'm trying to do here. It seemed like a real missed opportunity to make the game look the way they were meant to look. All-Stars in particular was a pretty big step ahead of Super Mario World in the graphics department imo, but they translated some of the sprites a little too faithfully from the NES versions, with weird stuff like bug eyed birdo, white haired Koopalings, and more. A lot of the Mario games in the past looked pretty off the mark from the promo materials. I'd pour over them and try to redraw them, wishing they'd make a game in that looked more like the art. So the project began!Īs a kid, I adored the official artwork on the box, in the manuals, and sprinkled through out the Nintendo Power Magazines and Player's guides. It was my first time using a graphic editor ( YYCHR ) but after I finished, I realized I could do a lot more than just color swapping. I started this by wanting to flip Mario and Luigi's overall and shirt colors in SMB2 since that's how Mario looked on the box and most of the art. Hex editing, ASM, coding, it's all way too complex for me, so please keep that in mind when you make suggestions for this project. reading a lot of the technical stuff though goes right over my head. It was not that difficult for me since there were so many user friendly tools to help. I started with just adding music, Some ExGFX, and a bunch of pre-made ASM patches to Super Mario World to make it feel more fresh. Let me preface this by saying I'm extremely new to romhacking and my skillset is pretty limited. If you'd like to help and would like to speak to me more directly, or you simply want to follow smaller updates, DM me for a link to my Discord Server for this project. Hopefully the full game will work on Canoe.Īll of these demos should work on a real Super Nintendo using an FX Pak Pro If you were intending on playing with a SNES Mini, you'll have to use retroarch. And heads up, the demo doesn't work on the SNES Mini's native emulator canoe. Important to note: This Demo does not have any of the planned color pallet changes aside from the unripe turnip on the box art of SMB2, in addition to that, some of the sprites are already outdated as this was the first game I finished working on but I have since gone back to touch up some sprites, so keep that in mind. If you apply it to a regular SMAS rom the graphics will be messed up. Super Mario Bros 2 demo patch is for Super Mario All-Stars + Super Mario World (USA) unheadered rom. I'd like to make more changes to Lost Levels as well but they're beyond my control for now. That in mind, there's still a chance things will change for the final game. I would like to darken the shade of brown outlining Mario and Luigi's skin, and give Luigi a more vibrant shade of green. ![]() Both are mostly representative of the final game. ![]() SMB1 and SMBTLL both can be patched to a standard Super Mario All Stars Rom.
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