![]() Deer seem to despawn very often in plain sight when i hunt them. In the beginning you have to concentrate on a basic base and making antidote takes way too much effort at this point. This get's even more annoying when it happens before you have a base (happend twice to me already). It just happens too often that you are poisoned when loading a saved game (and you were healthy when you logged out). The poisoning state is broken and should be removed until it works properly. And it's sometimes very hard to harvest a dead animal (in some cases you have to call the host because he's always able to pick it up). As a client they are way harder to hit, you miss a lot of hits. We build traps for wolfs so they get stuck and we can kill them with an axe to save ammo. Some other things i noticed, but not as urgent as the ore issue: If this doesn't get fixed soon, we will have to stop playing this game. And it's not a new bug, i found old reports on this topic. It's super frustrating and needs to be fixed asap. If i weren't hosting from time to time i wouldn't have any chance to ever build anything that requires ores and that is the problem the 2 other friends that never host are facing. Also it's not a problem on the savegame since we started a new game 2 weeks ago. ![]() And this is not only observed on a single day, i see it on a daily basis. I ran around for days looking for ores but you almost can't find any, usually i found 1-2 per whole day. I have one place that i always visit when looking for ores and you'll find 1-6 (2 times a day) when you are the host - i went there 4 days in a row as client and found 1 in total. If you are the host everything is normal, but if you are client you see less than a tenth of the ores the host can see. Some friends and i are playing this game on co-op and two of us take turns in hosting (we always upload the newest savegame files after hosting), so the differences between being host or client become very obvious this way.
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